A launch title for the Game Boy in 1989, Super Mario Land was the must purchase game for any Game Boy owner besides Tetris, which was already included with the system at the time. Mario travels not in the Mushroom Kingdom but to the four kingdoms of Sarasaland where the evil alien Tatanga has kidnapped Princess Daisy.
Wait what? Stop right there. Sarasaland? Aliens? Daisy? Are we sure we are playing a Super Mario game?
Well, we are.. Kind of. When this game was in development, Nintendo wanted to retain the smash-hit style game play that Super Mario Bros. had seen success with on the NES. However, game producer Gunpei Yokoi (Game Boy Inventor) decided that he wanted to take Mario to strange and new lands, giving the player a similar experience like when they first played Super Mario Bros. & Super Mario Bros. 2. This also was the first Super Mario game that Shigeru Miyamoto would not work on.
And it shows, but in a good way. Portable Mario had not existed to the mainstream (with the rare exception of a Game & Watch game) and this title was the must have title for new Game Boy owners. I personally believe the intrigue is what drew players to the title, helping it sell over 18 million copies.

Gameplay like stated before is pretty standard Mario fare, with some neat exceptions. There are a few shooter-esque levels where Mario can pilot a submarine and an airplane. These add a nice break from the standard Mario platforming that we have come to love, but still “feel” like a Mario game. Although this game is a bit different, you still collect coins, you still hop on creatures that look like turtles and mushrooms. There are still power-ups that resemble mushrooms and fire flowers (now a “super ball”). And you still get to rescue a princess, (just not that whiny Peach) all while listening to some extremely catchy music that is very impressive for a launch title.
This was the first stand alone Game Boy game I purchased as a kid, and it’s one of the best purchases I have ever made. At the time the technology was amazing, and despite it being in Black & White (or greenish) it showed that Mario didn’t need color for success. It holds up too, even though there are superior sequels on the same system. The success of Super Mario Land continues, because this will be the first title released for the new Game Boy on-line shop on the DSi & the 3DS systems. Overall, this is an instant classic, and if you haven’t played this one, you are missing out! Go now to Sarasaland and rescue Princess Daisy!
Collectors, for more info on Super Mario Land, visit GBDB.org




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